magic items that increase dex 5e

An illusion of one or more creatures forms over the thrown card and remains until dispelled. Each face has a different effect. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. They have 3 charges. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. Otherwise, as  . If you issue no commands, the creature defends itself but takes no other actions. The wings give you a flying speed of 60 feet. 3. In 5e, there are different types of low-level magical items the Dungeon Master can give their part early on to help them during their adventures. It can become an elephant for up to 24 hours. If you take damage, the property ceases to function until the start of your next turn. You ignore difficult terrain created by ice or snow. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. Armor (scale mail), very rare (requires attunement). This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. 5e Downtime Events (2021-11-10) Interesting Locations Generator (2021-11-10) Non Combat Encounter Generator (2021-11-10) While you wear these boots, your steps make no sound, regardless of the surface you are moving across. The creature leaves no tracks and ignores difficult terrain. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. It is under your control, and it understands and obeys your spoken commands. Everything else that can be interacted with inside the extraplanar space can exist only there. The Fates. Shaking the bottle fails to interrupt this process. Gem. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. The affected creature then gains the effect of the etherealness spell for 1 hour. The follow-up to the special edition Player’s Handbook™ released in 2004 for the 30th anniversary of D&D, this special release of the Dungeon Master’s Guide™ features an embossed, leather-bound cover and premium, gilt-edged paper. Your Constitution score is 19 while you wear this amulet. The key is shaped like a finger bone. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You can speak the carpet’s command word as an action to make the carpet hover and fly. For 1 charge, you cast the 3rd-level version of the spell. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. Doing so ends that pellet’s magic. Six Buttons. You gain a +1 bonus to AC and saving throws while wearing this ring. Thunder and Lightning. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. This vision has a radius of 30 feet. The wand has approximately seven charges and can regenerate 1d6+1 charges per day. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If you already have darkvision, wearing the goggles increases its range by 60 feet. This axe is cursed, and becoming attuned to it extends the curse to you. You will be also able to sort the list as you want. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. D&D 5th Edition Magic Items List Name. just set your ability score to that specific value, if it's not already higher.Any permanent (racial bonus, other feats, ASIs, boons, class features, Manual of Gainful Exercise), as well as ongoing/temporary (Ioun Stone of Fortitude), increases to your ability scores are . Armor (shield), very rare (requires attunement). You remain there until you use an action to return to the plane you were on. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. Perfect 120 page lined notebook for Tabletop RPG fans. This design features the Paladin D20 character class and the journal is great for recording your current gaming session stats. This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. Other items are not listed in this list. The potion has no effect on you if your Strength is equal to or greater than that score. You can remain in the ring or depart for the afterlife. Armor (studded leather), rare.While wearing this armor, you gain a +1 bonus to AC.You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor.You decide what it looks like, including color . Weapon (any sword), legendary (requires attunement by a paladin). You gain a +1 bonus to attack and damage rolls made with this magic weapon. The GM chooses the type or determines it randomly. You can use an action to touch the token to a body of water at least 60 feet in diameter. The swarm moves with you, remaining centered on you. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. When you drink it, you become invisible for 1 hour. Wondrous item, uncommon (requires attunement). On a failure, you and each creature and object within 15 feet of you travel to a random destination. If a magic bead is removed from the necklace, that bead loses its magic. Weapon Attacks. Any documentation that proves you should own something lost to this card also disappears. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Its interior is divided into two floors, with a ladder running along one wall to connect them. Moon. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Go figure). While this stone orbits your head, you can cast any spell stored in it. The DMG has Blessings as rewards from divine/divine-like beings that permanently increase ability score. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. You can use an action to press the button, which causes the rod to become magically fixed in place. on a beast that has an innate swimming speed. The gate originates where the one item was placed inside the other. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Not exactly easy to get your hands on though. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. This helm has 3 charges. This ebony statuette is carved in the likeness of a horsefly. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. 5d4 toadstools sprout. You can hurl multiple beads, or even the whole necklace, as one action. Anchor. Answer (1 of 2): Armor of Vulnerability could be a good option for your fighter-types: granting resistance to either bludgeoning, piercing, or slashing damage, but cursed to inflict vulnerability to the other two. STR DEX CON INT WIS CHA — — +1 — — — Artificer's Lore. This cube is about an inch across. Senses darkvision 60 ft., truesight 60 ft., passive Perception 13 This ring is linked to one of the four Elemental Planes. Then, I gain Spell-Storing Item at level 11, which grants me the power to infuse weapons and other items with a spell. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. 28 Jan, 2019 in 5e DnD tagged armor / D&D 5e by Brandes Stoddard. Nothing created by the pigments can have a value greater than 25 gp. The rope has AC 20 and 20 hit points. There are loads of things for Str, but it seems much harder for Dex. This staff has 3 charges and regains 1d3 expended charges daily at dawn. Faerie Fire. The manual then loses its magic, but regains it in a century. If the target is of good alignment, a flaming fissure opens under it. This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The following crystal ball variants are legendary items and have additional properties. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. Curse. Craft Wondrous Item, cat's grace; Cost 2,000 gp (+2), 8,000 gp (+4), 18,000 gp (+6) The helm and its gems are then destroyed. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. These ivory statuettes of goats are always created in sets of three. On a success, the item is destroyed, and the restrained creature is freed. On a 1, the wand crumbles into ashes and is destroyed. So, a very reasonalbe magic item would be say Boots of Dexterity, Set Dexterity to 19 unless already higher. Rollicking campus adventures for the world's greatest roleplaying game. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. 1 Absolute Authoriy 2 Additional Magic Item Space 3 Aid Spellcasting 4 Arcane Affinity 5 Arcane Mastery 6 Arcane Understanding 7 Augment Summoning 8 Automatic Metamagic Capacity 9 Automatic Writing 10 Brew Potion 11 Combat Casting 12 Communicator. Roll d100 and consult the following table to discover what happens. While wearing this ring, you have resistance to cold damage. On a roll of 1, the helm emits beams of light from its remaining gems. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical ... Each creature in the cone must make a DC 15 Constitution saving throw. While you wear the robe, you gain the following benefits: The eyes on the robe can’t be closed or averted. A powerful devil becomes your enemy. The gate then closes. Window (2 feet by 4 feet, up to 2 feet deep), The sphere moves through the portal or into, A spatial rift sends each creature and object, Heavy rain falls in a 60-foot radius centered on, An animal appears in the unoccupied space, A cloud of 600 oversized butterflies fills a, You enlarge the target as if you had cast, Grass grows on the ground in a 60-foot radius, An object of the GM’s choice disappears into the, Leaves grow from the target. Belt of Giant Strength (Cloud, Storm) DMG: Still great, and it still works while using Wild Shape. The mastiff has an Intelligence of 8 and can speak Common. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Talons. The backpack always weighs 5 pounds, regardless of its contents. The owner of the item can . Therefore, your "Base AC 5e" is Your Armor, + your abilities (if relevant) + your shield as well as your Armor of choice, + Your Dex or other stats, if appropriate. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. The GM chooses the horn’s type or determines it randomly. Your proficiency bonus increases by 1 while this pale green prism orbits your head. You have resistance to cold damage while you hold this staff. +5 to initiative, you can't be surprised, and creatures you don't see don't gain advantage on attack roll against you. Amulet of Proof against Detection and Location. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). The Grapple maneuver is a special melee attack in D&D 5E. Yeah, the Manual of Quickness in Action was all I could find. 5e Dmg Crafting Magic Items List. Education 1 hours ago Glamoured Studded Leather. In addition, you have resistance to fire damage. More weight or lack of solid anchoring causes the rod to revert to its normal form. The golem becomes animate when the ashes of the manual are sprinkled on it. The formula used is: 8 + proficiency bonus + spellcasting ability score modifier + (any special bonuses from other circumstances). This prism has 50 charges. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility. This property can’t be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. Type . The GM chooses the type or determines it randomly from the options below. For centuries, Inuit in the Arctic have lived on and around the frozen ocean. In addition, while you hold the sword, you have resistance to fire damage. There is enough of it for one use. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Their properties are as follows: Marble Elephant (Rare). Spellwrought Tattoo (5th Level)Wondrous Item, Tattoo— RareTCE. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. You can use an action to toss the token 5 feet into the air. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. This hollow metal tube measures about 1 foot long and weighs 1 pound. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. Provides detailed information on magical paraphernalia and spells for players of Dungeons and Dragons The gate is one-way only and can’t be reopened. You and any creature you designate when you use the shackles can use an action to remove them. While you wear these boots, you can use a bonus action and click the boots’ heels together. Source: Tasha's Cauldron of Everything. A sphere of transparent force then encloses the area for 1 minute. The bead explodes on impact and is destroyed. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. In addition, choose a 1st-level spell from the sorcerer spell list. This staff has 10 charges. The manual then loses its magic, but regains it in a century. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. If you are true neutral or unaligned, this card has no effect on you. It shatters and is destroyed when reduced to 0 hit points. Once the rod absorbs 50 levels of energy, it can’t absorb more. 5e already has a lower magic item threshold than other games, so to assume you would get a "Rare" item . Once you use the horn, it can’t be used again until 7 days have passed. You must be proficient with wind instruments to use these pipes. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. Melee weapon attacks will use your Str modifier, and you may instead use your Dex modifier if you're using a weapon with the Finesse property.. Typically, 1d4 + 4 beads of force are found together. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. You choose the form that the paradise takes. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. The effect ends if you stop holding the wand. A creature slain by an avatar of death can’t be restored to life. Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. As written in the question, it's probably a bit too much for an Uncommon, and a bit underpowered for a Rare. Type: No magic items, but uses spells, multiclasses, and features from class that count as magical Race: Warforged for the +1 AC Ability Scores: This assumes 20 in Dex and Intelligence and a decent charisma, but you only need a minimum of a 13 in Dex, Intelligence, Wisdom, and Charisma to do it If you're considering artefacts and their Major Beneficial Properties (see DMG 219), it is possible for your artefact to give a +2 Dex bonus up to a maximum of 24. If the cube has insufficient charges remaining, nothing happens. Once the last patch is removed, the robe becomes an ordinary garment. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard). While the blade exists, this magic longsword has the finesse property. An evil creature takes 8d6 radiant damage upon touching the talisman. Turning the bag inside out closes the orifice. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. Weapon (longbow), very rare (requires attunement). The first time the bottle is opened, the GM rolls to determine what happens. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. The cloud persists as long as the bottle is open. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can’t cancel it. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. They have 3 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. In the meantime, the javelin can still be used as a magic weapon. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. This book contains intuition and insight exercises, and its words are charged with magic. When the effect ends, the token disappears. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. Each goat looks unique and functions differently from the others. You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Weapon (any sword), very rare (requires attunement). A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. They must pick at the corpses of their foes in the hope of finding something approximating the tools they need to survive. Choose from the following options: • “Stream” produces 1 gallon of water. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Besides information, the answer helps you solve a puzzling problem or other dilemma. The score can exceed 20 but can't exceed 24. This bonus is in addition to the shield’s normal bonus to AC. Dragon scale mail is made of the scales of one kind of dragon. The flames are harmless to you and the weapon. Spellwrought Tattoo (4th Level)Wondrous Item, Tattoo— RareTCE. Weapons: Bonus: Is this the field that gives an item +2 to hit and damage by entering 2? This talisman is a mighty symbol of goodness. This enmity lasts until either you or the devil dies. You gain temporary hit points equal to the extra damage dealt. Press question mark to learn the rest of the keyboard shortcuts. Wondrous item, legendary (requires attunement by a creature of good alignment). When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

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